Unreal Engine 4 Evangelist and Honorary UE4 Award winner with 15+ years experience in the games industry.
Main projects: Skyforge, Sensorium, IL-2 Birds of Prey, Sphere, Legend: Dragon Legacy.
Background:
Previously: Co-founder and CTO at Sargos Games, CT Interactive, Game Insight, Mail.ru, Astrum Online, Gaijin Entertainment, NIKITA.
Expertise:
Key skills in development and technical art.
Developers:
Tech artists:
Our team members have worked on:
Agony, Phantom Doctrine, Grave Keeper: Streaming optimization, GUI reworking, loading, sounds, memory optimization for Switch porting.
Hollow 2: Gameplay mechanics rework, level design, weapons workflow, animation, boss mechanics, fight manager for arena system.
Space Punks: Game mechanics development. Tools for assets converting UE3/UE4.