Unreal Engine 4 Evangelist and Honorary UE4 Award winner with 15+ years experience in the games industry.
Our team members have worked on:
Agony, Phantom Doctrine, Grave Keeper: Streaming optimization, GUI reworking, loading, sounds, memory optimization for Switch porting.
Hollow 2: Gameplay mechanics rework, level design, weapons workflow, animation, boss mechanics, fight manager for arena system.
Space Punks: Game mechanics development. Tools for assets converting UE3/UE4.
We have worked with