Game developer with great experience and passion for the industry
Background:
Previously: VRSPro, Social Quantum, VROOM GAMES,ICVR, BaliTwin
Expertise:
Key skills in development and technical art.
Developers:
Tech artists:
Our team members have worked on:
Agony, Phantom Doctrine, Grave Keeper: Streaming optimization, GUI reworking, loading, sounds, memory optimization for Switch porting.
Hollow 2: Gameplay mechanics rework, level design, weapons workflow, animation, boss mechanics, fight manager for arena system.
Space Punks: Game mechanics development. Tools for assets converting UE3/UE4.