We are looking for a Unreal VFX artist to work remotely on an Unreal Engine game project for a major international publisher.
Role:
Creating VFX in a realistic and casual style
Meeting project deadlines while maintaining the development pipeline
Communication, participation in planning meetings, and setting clear goals and objectives are essential
Requirements:
Experience as an Unreal VFX artist - 2+ years
Good knowledge of Maya and Blender, Unreal Engine VFX pipeline
Working with particle systems, creating realistic VFX, building shaders for VFX
The ability to adjust to the style of the game project, the ability to create stylized visual effects
The ability to create frame-by-frame animations of stylized effects would be a great bonus
Conditions of employment and advantages of working in Decartel team:
An international distributed team that works remotely from all over the world
An interesting and challenging project
Flexibility in the terms of cooperation, taking into account the individual needs of employee
Enhancing your career, developing your skills, and constant growth
When applying, please attach your CV and portfolio to the letter.