We are looking for a Unreal Engine Technical Artist to work remotely on an Unreal Engine game project for a major international publisher.
Role:
Pipeline improvement in product development
Researching and developing technical tools for projects
Technical support for artists
Maintaining technical documentation
Keeping up with the latest technological breakthroughs in the gaming industry
Requirements:
Experience as an UE Technical Artist - 2+ years
Knowledge of at least one 3D DCC tools (3ds max, Maya, Cinema 4D, Blender, etc.)
An eye for composition, color, form, light, shade, and detail
Creative mindset and ability to overcome technical challenges
Conditions of employment and advantages of working in Decartel team:
An international distributed team that works remotely from all over the world
An interesting and challenging project
Flexibility in the terms of cooperation, taking into account the individual needs of employee
Enhancing your career, developing your skills, and constant growth
When applying, please attach your CV and portfolio to the letter.