We are looking for a Technical Animator to work remotely on an Unreal Engine game project for a major international publisher.
Role:
Creating animations
Character skinning
Rig and set-up of characters
Importing animations and characters into Unreal Engine
Maintaining and structuring the database of animations
Maintaining and structuring the SKM and Skeleton Assets database
AnimationBlueprints, Locomotion creation/debugging
Creating/Setting-up AnimMontage
Creating/Customizing BlendSpaces
Requirements:
Experience as an Technical Animator -2+ years
Experience with Unreal Engine
Understanding the physics of human movement, knowledge of anatomy and physiology of movement
Portfolio is a must
English for technical purposes
Conditions of employment and advantages of working in Decartel team:
An international distributed team that works remotely from all over the world
An interesting and challenging project
Flexibility in the terms of cooperation, taking into account the individual needs of employee
Enhancing your career, developing your skills, and constant growth
When applying, please attach your CV and portfolio to the letter.