We are looking for a Level Designer to work remotely on an Unreal Engine game project for a major international publisher.
Role:
Create and implement game levels
Build, script, and tune levels in UE to final quality
Level quality control
Applied game mechanics analysis
Hypotheses development to improve metrics of released levels and implementation of level changes
Actively participate in design-specific discussions and design reviews
Requirements:
Experience as a Level Designer - 2+ years
Experience with Unreal Engine (blueprints)
Ability to analyze game levels' indicators and adjust their balance
Experience with 3D world and level building tools like Unreal Engine
Portfolio is a must-have
Conditions of employment and advantages of working in Decartel team:
An international distributed team that works remotely from all over the world
An interesting and challenging project
Flexibility in the terms of cooperation, taking into account the individual needs of employee
Enhancing your career, developing your skills, and constant growth
When applying, please attach your CV and portfolio to the letter.