We are looking for a Level Artist to work remotely on an Unreal Engine game project for a major international publisher.
Role:
Designing game levels in Unreal Engine 5
3D model production (High-poly, Low-poly)
Detailed set-up and visual design of levels
Work with lighting and optimization in game scenes
Redesign and optimization of Marketplace Assets
Importing meshes and textures into Unreal Engine
LightmapUVs generation
UV scanning, baking, texturing
Сreating/Generating collision objects
Requirements:
Experience as a Level Artist in game development - 2+ years
Experience with Unreal Engine
Knowledge of Substance Painter, Zbrush
Experience with VFX, animation
Portfolio is a must
English for technical purposes
Conditions of employment and advantages of working in Decartel team:
An international distributed team that works remotely from all over the world
An interesting and challenging project
Flexibility in the terms of cooperation, taking into account the individual needs of employee
Enhancing your career, developing your skills, and constant growth
When applying, please attach your CV and portfolio to the letter.