We are looking for a 3D Character Artist to work remotely on an Unreal Engine game project for a major international publisher.
Role:
Сreating 3D character models
Low-poly modeling and texturing
High-poly modeling and baking
Exporting models to the Unreal Engine
Сlose interaction with the team
Requirements:
Experience as a 3D Character Artist in game development - 2+ years
Knowledge of Unreal Engine
High level proficiency with 3D DCC tools (3ds max, Maya, Cinema 4D, Blender, etc.)
Strong understanding of anatomy, color, shape, scale, proportion
Up to date portfolio
Conditions of employment and advantages of working in Decartel team:
An international distributed team that works remotely from all over the world
An interesting and challenging project
Flexibility in the terms of cooperation, taking into account the individual needs of employee
Enhancing your career, developing your skills, and constant growth
When applying, please attach your CV and portfolio to the letter.