Art & Graphics

Decartel co-founder and art producer,experienced in gaming art direction

Evgeniya Morozova

Art Producer

Studied in Singapore at FZD School of Design. Concept artist on King's Bounty II, Darksiders III, Full Metal Monsters, etc.

Art team leader

Main projects: King's Bounty II, Darksiders III, Full Metal Monsters.

Experience:

  • Concept artist and art director
  • Studied in Singapore at FZD School of Design
  • Concept artist on King's Bounty II, Darksiders III
  • Full Metal Monsters, etc.

Expertise:

  • Art direction
  • Concept art
  • Management of art team processes

Our team

An experienced business developer in gaming industry
Aleksei Balamutenko
Art Team BDD

Business developer with 6+ years of experience, from small start-ups and publishers (Destiny.Games, The Abyss) to national IT-ecosystems (Sber).

Decartel co-founder and COO, with rich background in IT management
Andrey Shulzhenko
Art Team CEO

Has over 15 years of IT experience. The main areas of activity are web applications, process tuning, and product management.

Art director with huge experience in game development for art direction
Stepan Leschenko
Art Director

Art director with over 7 years of experience in game development. Designed web applications and browser games. Specializing in UX/UI for mobile and PC games.

Artwork

From scratch, we create your game world. Characters, environments, and atmospheres can be designed to meet any level of development.

Graphics in 2D

Game projects requiring 2D graphics are our forte. We do illustrations and marketing art. Locations, props, environments, and the surrounding area are also our forte.

We have worked with

Spine animations and VFX

In Spine, we create animations, bring characters to life and create cool visual effects.

Graphics and UX

Our team prototypes gameplay, develops user interface style, and designs visual elements. We aim to make the game convenient, beautiful, and enjoyable.

Portfolio

Tagline

Contact us

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